
Greetings, settler! The world's greatest explorer, Shun He, leads an expedition to find the fabled source of all magic. After many months at sea, his ships pierce a magical barrier and crash on a mysterious Volcanic island. With his ships destroyed, he sets up a colony aided by local Fae, strange humanoid creatures imbued with magic. This must be the spell-source they've been seeking. But unbeknownst to the colonists, the Dragons are watching and preparing to drive them off the island.
The war between people and Dragovians will force all the other island races—Fae, the plucky Hengeyokai, and the dark Oni—to pick up arms. Which side will you choose?
Spellsource takes place on the islands of the Lung Archipelago in a medieval fantasy setting. Outside the archipelago lies the The Mainland (also known as the Old World or just the Lotus Empire, its principle civilization).
Important locations include Pearl Colony, the principle settlement of the humans, and Moromah Island, the largest island of the archipelago. Mount Moromah is the geographic location of the largest city on the island, Atumjun. Its most unusual gateway is the Demongate. Another large city is Gramlot.
A power struggle began among the Dragovians, the dominant race on the islands. Their Emperor has fallen into a deep sleep of magical origins, and the various tribes of the Dragovians suspect each other of betraying the throne. Meanwhile, humans have made First Contact with their arrival to the islands, as foretold by the Vision of Landfall.

(A more detailed description can be found here.)
Players combat each other using cards in a one-versus-one matchup until one of the player's champions is destroyed.
Each player starts the match by choosing which cards to discard from their initial hand (the Mulligan). Then, one of the two players takes his first turn, while the other receives a bonus Mana card called the coin.
At the start of each turn, players gain 1 mana, up to 10. This mana is spent playing cards.
Some cards can put minions on the board. Minions have an attack value (the lower left number) and a health (the lower right number). At the start of the next turn, minions can attack opposing minions or the opposing hero, dealing and taking damage. Minions whose health goes below zero are destroyed.
Some minions and spells accept targets when they are played. For a minion, this is typically part of an "Opener," or action played from the hand.
Text comes "into play" as soon as both players see it. This is typically on the battlefield, or the two rows (yours and your opponent's) of minions, the champions, the weapons they have equipped, and the Skill.
The weapon is a bonus item that grants your champion the ability to attack.
The Skill is a spell that is playable once per turn specific to your champion.
See the credits page.